Last Friday we took part in Jalloo 24h game jam, an event when you meet up with random people and form a team to make a game with the theme provided at the start of the jam. This year was "evolution".
Our team made an ok job, I guess. Was having fun working with you guys, thank you James, Martin, Sarah, Karen and Douglas ( ` v `)
The game was about a cell roaming around inside a living body, fighting and eating stuff to grow up and eat more. There are upgrade paths to help with different aspects, and there're 3 stages of evolution. Sounds like Spore (even though I haven't play it yet).
I thought I would wait for our host Brian to upload all the game entry for this year's game jam first then just leave the link here, but somehow he still hasn't, so here're some samples I made. I also made the opening and ending animatic, but it wouldn't look good showing here as a gif, so let just leave it in the game ( ` 3`)
Character and art by James. I animated the moving and morphing parts.
Loosy transformation. I thought it would be fun if in the animation, the cell transforms
into some awesome looking silhouette, then at the end it turns out to be just a simple
duplication, then we can laugh at the player "Fooled ya!!!" ( ` v `)
Melee attack. Chomp! Nom nom nom!
Bullet for ranged attack. I planned to make it like he just poops
something out and it hits the enemy on its way to freedom.
Hit effect.
Another hit effect to alternative with the one above
Water. Certainly needed in this kind of heat.
I also took part in game jam last year, making a puzzle game called "Sunburn" (character animation, main menu), however we couldn't make it playable (_ _"). Maybe I should start to learn some programing just in case ( O...o)
Hm, that's it for today. It's close to my graduation now and I have quite a lot of thing to prepare, so I might not be able to keep updating everyday, sorry fans ( ` v `) Not like I was being able to without all the works anyway, but it doesn't hurt bluffing once in a while, does it ( > v <)b ?