Sunday 23 June 2013

Jalloo 24h game jam

Last Friday we took part in Jalloo 24h game jam, an event when you meet up with random people and form a team to make a game with the theme provided at the start of the jam. This year was "evolution".
Our team made an ok job, I guess. Was having fun working with you guys, thank you James, Martin, Sarah, Karen and Douglas ( `  v  `)

The game was about a cell roaming around inside a living body, fighting and eating stuff to grow up and eat more. There are upgrade paths to help with different aspects, and there're 3 stages of evolution. Sounds like Spore (even though I haven't play it yet).

I thought I would wait for our host Brian to upload all the game entry for this year's game jam first then just leave the link here, but somehow he still hasn't, so here're some samples I made. I also made the opening and ending animatic, but it wouldn't look good showing here as a gif, so let just leave it in the game (  `  3`)


Character and art by James. I animated the moving and morphing parts.


Loosy transformation. I thought it would be fun if in the animation, the cell transforms
into some awesome looking silhouette, then at the end it turns out to be just a simple 
duplication, then we can laugh at the player "Fooled ya!!!" (  `  v `)


Melee attack. Chomp! Nom nom nom!


Bullet for ranged attack. I planned to make it like he just poops 
something out and it hits the enemy on its way to freedom.


 Hit effect.


Another hit effect to alternative with the one above


Water. Certainly needed in this kind of heat.

You can check things out at http://www.jalloo.net/, around the "game jam" tab or something.
I also took part in game jam last year, making a puzzle game called "Sunburn" (character animation, main menu), however we couldn't make it playable (_ _"). Maybe I should start to learn some programing just in case (  O...o)

Hm, that's it for today. It's close to my graduation now and I have quite a lot of thing to prepare, so I might not be able to keep updating everyday, sorry fans (  `  v `) Not like I was being able to without all the works anyway, but it doesn't hurt bluffing once in a while, does it ( >  v <)b ?

Friday 21 June 2013

Jalloo 2013...


... is finally over, and I'm sure I will miss it.
We were having such a great time with so many amazing industry folks coming from all kinds of field, and the workshops with Bancroft brothers' are absolutely amazing. I wish I could freely talk to people though, as there are some interesting guys hanging around but I don't really know how to start and hold a conversation. Blamed it on my introvertness (_ _")

Next thing on the list: my 1st demo reel (/` A')/
I was thinking of updating it before putting up here, but adding little detail everytime I made something new sounds kind of dumb.



Of course, some pages of my portfolio too. I don't really want to spread my stuffs all over the place, so if you want to download the full portfolio, be sure to grasp it from my wix site:
http://nekoani184.wix.com/portfolio2








And a quick animation for Rick's assignment, animal acting (or something along the line)


That's it for now ( `  v `). I will continue to update tomorrow, as there are still so many things so show off after all ( `  v `)

That was dumb of me....

... to totally forgot the reason I put this blog's link on my business card ( O xO)
Sorry to all the folks who came here follow my link just to look at stuffs which haven't been updated for months. I planned to comeback after graduation, but gave out my business cards even before getting things ready first. So much for career planning ( T  .T)

Oh well, so now, even though it's a bit (too) late, welcome to my (soon to be reopened) blog. I will start by updating as much as I can, and promise that I will keep doing it in the future, so stay "tooned".

On the side note, if you're bored you can go and have a look at my w.i.p portfolio site at
http://nekoani184.wix.com/portfolio2
I will continue to work on both of them from now on.
Again, sorry for the poor preparation. There are so many "I will" already, so better start getting thing done then.